Master list of external references

Halo 2: Developer Commentary Playthrough
The Halo 2 Developer Commentary Playthrough included with special editions of Halo 3 features Bungie employees Jason Jones, Joseph Staten, and Martin “Marty” O’Donnel providing commentary to the in-game cutscenes and a selection of gameplay from Halo 2.

The following is a selection of quotes of particular interest and/or insight along with their corresponding timecodes.

10:31
STATEN: "The original space station, right, it was supposed to be a zero G training facility, where there was a big, open environment with Warthogs and all that sort of stuff, right?"

10:51
STATEN: "The reason why we have the bomb… [is] because the original plan was to have a level after this one called “Covenant Ship,” and the Master Chief, much like he did in that announcement trailer for Halo 2 … would just man-up, pop the airlock... Bam! Land on the Covenant ship and tear it apart from the inside."

11:24
STATEN: “Well, I figure if you’re going to cut a level, this is the way to cut it.” JONES:“...By creating just as much work.” STATEN:“Yeah.”